DiceShell – Stylized NPR Toolkit for Blender Eevee and Cycles
Render Like You Paint.
DiceShell – Render Like You Paint
DiceShell creates painterly surface shells, along with fake lighting and color control, in a simple workflow. You’ll still assign a Vertex Group and tweak a few values, but no complex shader building is required.
Compatible with Eevee and Cycles.
What’s Included
Start scene files & Example scenes and feature demos
- Start scenes for Blender 4.2 / 4.3 / 4.4
- Demo scenes (feature, showcase, simple)
- Easy-to-follow PDF user guide
Compatibility
✔Blender 4.2 or later
✘ Blender 3.6 not supported (Raycast node issue)
✔ Pure Geometry Nodes – no custom code or dependencies
Before You Buy
As of August 25, 2025, the full PDF guide has been released publicly.
Please check the guide before making a purchase to confirm whether this product fits your needs.
Google Drive Link [Dice Shell - PDF Guide]
Core Features
Brush Stroke Expression
Give your 3D surfaces a painted look using custom stroke layers.
Geometry Lighting System
No need for real Blender lights. Use empties to control key/fill/highlight.
Cast Shadows with Geometry Nodes
Generate stylized cast shadows that geometry lights alone can’t create.
DiceTint – Local Hue & Saturation Control
DiceValue – Shadow/Dim Control
Darken specific areas independently of lighting. Useful for stylized shadows.
Paint your world in 3D!
Try DiceShell and discover a new rendering workflow.
DiceShell makes painterly NPR lighting easy—custom strokes and hue control, no real lights or node editing needed.